Tag: playerunknownsbattlegrounds

‘PUBG’ already has over 3 million players on Xbox One

A preview version of PlayerUnknown's Battlegrounds launched on Xbox One on December 12th and at the end of 2017, it already had over three million players. The game broke records left and right last year, so this may not be too big of a surprise. But it's notable since PUBG had quite a few issues when it launched on the console last month.

When announcing the milestone, Xbox's General Manager of Games Marketing Aaron Greenberg pointed out that four updates had already been released since the preview's launch and he said that updates would continue to roll out regularly.

At the end of December, PUBG beat its previous concurrent player record on Steam, logging a whopping 3,106,358 players at one time. Around 25 million players were playing it on PC overall at the time. In the first two days of being available on Xbox One, PUBG pulled over a million players.

Source: Xbox


‘PUBG’ update makes it easy to report cheaters from replays

Cheating in PlayerUnknown's Battlegrounds is getting to be a problem. What started on the third-person servers has started invading first-person ones as well. As such, PUBGCorp is releasing an update for the battle royale game that gives additional options for reporting nefarious players. "Starting with the current test build ... you will be able to report players directly from the replay feature of our game," according to the Steam Community page. "This means that you no longer need to be killed by a suspected cheater for you to be able to use the in-game reporting tool." As Polygon writes, when you right-click on a name in the player list or while observing them in follow mode, you'll find the new report button.

More than that, the update brings new types of crates and a couple of new outfits.

When we spoke to Minkonet last month, the replay feature's developer, the company's Gilbert Kim said that curbing cheating was one of the ultimate goals for the feature.

"We can't prevent a hack completely," Kim said. "But because of what we do with the 3D death cam ... sometimes our technology can find out how they died. Is there something a little bit suspicious, maybe something we should be looking at?"

With further testing, the new reporting tools will make their way into the live servers, and PUBGCorp promises it'll announce when that happens.

Via: Polygon

Source: Steam Community


‘PUBG’ is quietly changing video games with its 3D replay technology

The new replay tools offered in PlayerUnknown's Battlegrounds are so much more than standard video-capture technology. In fact, it isn't video capture at all -- it's data capture. The 3D replay tools allow players to zoom around the map after a match, tracking their own character, following enemies' movements, slowing down time and setting up cinematic shots of their favorite kills, all within a 1-kilometer radius of their avatar. It's filled with statistics, fresh perspectives and infinite data points to dissect. This isn't just a visual replay; it's a slice of the actual game, perfectly preserved, inviting combatants to play God.

The toolset comes from South Korean company Minkonet, which just opened a second office in Los Angeles. PUBG is its first big client, and last month's rollout marks the first real mainstream implementation of this data-capture technology.

It definitely won't be the last. According to Chief Operating Officer and Chief Financial Officer Gilbert Kim, Minkonent's phone has been ringing off the hook since the PUBG announcement, with studios around the world wanting a piece of the replay pie.

"We've been getting a lot of calls and a lot of interest," he says. "Getting in new games is really competitive, and every feature counts, but we see data capture and replay technology is probably going to be mainstream in the next few years. ... I think this is going to unleash new content that's never been seen before in games, and it's just starting. It's just starting right now."

PUBG is an ideal test case. It's a massively popular online game where up to 100 players parachute onto a map, scavenge for supplies, upgrade weapons and attempt to be the last person standing. Even though it technically came out in December, PUBG has been available in early access since March and it's picked up a considerable number of accolades -- and players -- in the process. Just last week, SteamDB reported PUBG hit 3 million concurrent players on PC, vastly outstripping its closest competitor, Dota 2, which has a record of 1.29 million simultaneous players.

Part of PUBG's success stems from developers' relentless focus on making the game fun to watch. Live streaming is now a major part of the video-game world, with sites like Twitch and YouTube Gaming growing in prominence and eSports bursting into the mainstream.

Kim says PUBG creator Brendan Greene and CEO Chang Han Kim built the idea of data-capture into the game from the beginning, and Minkonet's tech is a natural evolution of this focus. Minkonet and PUBG developers connected in late 2016 and started working together on the actual software earlier this year.

"One of their first visions was to have PUBG as not just a great game to play, but a great game to watch," Kim says. "So they were already from the very beginning focused on having PUBG as a great live streaming game; esports was also one of their sort of long-term visions."

Minkonet's replay suite for PUBG addresses four main issues, as Kim explains it: cheating, learning, video editing and esports. Cheating is a huge issue in PUBG -- more than 1.5 million accounts have been banned from the game since it hit Early Access 10 months ago.

"One of the biggest sort of issues right now in gaming is cheating, hacking," Kim says. "There's a core, a few people who are doing it to a lot of people. But I think with our 3D replay technology we can sort of provide an anti-cheat -- we can't prevent a hack completely. But because of what we do with the 3D death cam, people sometimes when they play, they want to know how they died, and sometimes our technology can find out how you died. Is there is something a little bit suspicious, maybe something we should be looking at?"

On top of possibly catching cheaters in the act, Minkonet's tech allows players to review their games and cut together cinematic videos of their best (or worst, or funniest) plays. Plus, it features improved spectator modes for esports and live-streaming goodness.

All of this exists on PC for now, but PUBG is also available on Xbox One. Minkonet doesn't have any concrete details to share about bringing 3D replay tech to consoles, but Kim says it's definitely going to happen.

Minkonet is working on fresh features to add to its 3D-replay technology, and it's talking with developers about bringing these tools to other games. The days look numbered for traditional video-only replays.

"We are just starting, but demand has been great," Kim says. "We just opened an LA office in the US. There are going to be several more projects next year."


As ‘PUBG’ finally exits beta, its creators look to the future

PlayerUnknown's Battlegrounds (PUBG) has been this year's biggest surprise. Since launching on Steam Early Access in late March, the game, which started life as a DayZ mod, has picked up 25 million players on PC, not to mention a marketing and publishing deal from Microsoft for an Xbox One version. This week, version 1.0 arrives on Steam, gaining a second map and new instant replay feature in the process.

But for PUBG Corp. CEO Chang-han Kim, even though the game is losing its beta status, work is far from done. "When we first started this project and thought of the Early Access model, we never took it as a model where you start developing a game, you complete it, you ship it out and then be done with it," Kim said through a translator. "As long as we have fans out there playing our game, it will never be complete."

Prior to PUBG Kim worked on multiplayer games in South Korea where each project spent around five years in development. He said the hardest part was getting meaningful feedback from players during limited alpha or beta tests, and then being able to implement it in the game before it was too late to make sweeping changes. For PUBG he wanted to try a different approach: get a working prototype out as fast as possible and from there, keep tacking on features, all while keeping an ear to the ground. "We took an indie development approach," he commented.

"As long as we have fans out there playing our game, it will never be complete."

Kim said this alone has given the team a chance to focus on making the core gameplay the best it can be. The benefits are obvious. While the main menu is sluggish and pre-game lobby chugs along, once your brief cargo plane ride is over and you're on the ground, almost everything smooths out. That's when the addictive hunt for weapons and people to shoot them with begins. Not to mention, the quest for the ever-illusive "chicken dinner" for being the last of 100 players standing.

When I spoke with PUBG Corp.'s Brandon "PlayerUnknown" Greene in October, he said that there wasn't a release date for a PlayStation 4 version of the game because the team was focused on getting the Xbox port out the door. That and his team was concentrating on getting the Xbox version up to par with PC as fast as possible versus adding another console into the mix.

The result of that diligence could be cross-platform play between PC and Xbox One players.

"It's important that we get the two build versions to be identical to make it happen," Kim said. "Cross-network play between the PC and Xbox is something the entire team really wants," he added, but there are a lot of issues that we have to resolve before that can happen. For starters, PUBG Corp. needs to figure out how to fairly match PC players using a keyboard and a mouse against people using a gamepad on Xbox One.

Microsoft has linked Forza Horizon and Gears of War 4 players, so it seems likely that once the two versions reach parity PUBG will eventually get the same treatment. But don't expect that any time soon. "We've only just launched on the Xbox Game Preview Program, and right now, the bigger focus has to be trying to further stabilize and optimize the [game]."

In the months PUBG was in Early Access, being developed in public as it were, it picked up a high-profile competitor, Fortnite: Battle Royale from Epic Games. Epic's Unreal Engine is the toolset that powers both PUBG and Fortnite, and the studio admitted it was inspired by Kim and Greene's game in marketing materials for its free battle royale add-on mode. "At Epic, we're huge fans of the battle royale genre, and games like PUBG and H1Z1," worldwide creative director Donald Mustard said in a trailer (below) hyping his own spin on the genre. "We thought Fortnite was the perfect world to build one in."

PUBG Corp responded in several ways. In a press release, Kim said that PUBG Corp was never asked permission to use his team's game as part of their promo tactic. Kim also said he was worried that "Fortnite may be replicating the experience for which PUBG is known." The way he closed the press release is especially telling: "The PUBG community has and continues to provide evidence of the many similarities as we contemplate further action."

This week, Kim was far more reserved, saying that the experience wouldn't affect him using Early Access for future projects. "Early Access and the competition are two different things that are not necessarily linked with one another," he said. "We feel like PUBG is a title that really embarked on a new battle royale" and that because of PUBG Corp's success, it was only natural to expect other games in the genre, including the Fortnite mode.

When I pressed Kim for follow-ups based on his comments in September's press release, a Microsoft spokesperson interrupted me to say that our interview was only going to cover the PC version's 1.0 milestone.

PUBG's story, in many ways, mirrors Minecraft. Despite its 1.0 status, the game is still very much a work in progress. But the underlying ideas are enticing enough that one can overlook the kludgy graphics and occasional bug. Version 1.0 is a major milestone, but in many ways it's anticlimactic — this is just another iterative update, fixing glitches and rebalancing combat. It was inevitable that copycat titles would crop up along the way (it happened with Minecraft too).

For PUBG, the challenge remains the same, regardless: keeping the community happy, and adding more features without losing what made the game special in the first place.


‘PUBG’ tests a replay feature as it creeps toward v1.0

Now that PlayerUnknown's Battlegrounds has launched in Early Access on Xbox One, its next milestone is an official retail release out of beta on the PC. That's expected to happen next week, but players who can't wait have a few new tweaks to try out on the 1.0 test servers, including a brand-new replay function. The option needs to be toggled on prior to the start of a match, but it records everything going on within 1km of the player.

That way, later you can fly through and see things you may have missed, or catch a replay from the angle of the people you were fighting, and there's a list of battles to make hopping around easy. We've recently seen Overwatch add broadcast-friendly tweaks, and with such a streamer-focused game it's no surprise that PUBG is going a similar route.

The other major change isn't ready to test yet, but now that the game features a whopping two maps, the developer says it will give players the ability to choose which one they play on. The problem is this might fragment the player base, with six different options of how to play (1-, 2- or 4-player and in either third or first person perspective) spread across two maps, and it's possible that first-person games could be shut down in some regions if there aren't enough people to feed 100 players in each battle royale session.

Source: PlayerUnknown's Battlegrounds (Steam)


Buy an Xbox One X and get ‘PUBG’ free for a limited time

From December 17th through the 31st, Microsoft will give everyone who purchases an Xbox One X a copy of PlayerUnknown's Battlegrounds. A post on Xbox Wire says that over a million people played the battle royale game within 48 hours of being available. Not bad for a game that hasn't even hit 1.0 yet. The move makes a lot of sense; the folks who've play PUBG in Early Access for almost a year are exactly the type of audience Microsoft has been targeting with its "most powerful console ever" One X marketing campaign. That said, the appeal lovably clunky game might be lost on the folks who are buying the $500 console just to show off their new 4K TV.

Source: Xbox Wire


The best gifts for the PC gamer in your life

Of the more than two dozen sections in our massive holiday gift guide, the PC gaming is one of the largest. That's because there are so many directions you can go in here: You can splurge on a laptop (we recommend three here) or pick up any number of accessories like headphones, a mouse, keyboard, mic or webcam. Or, you know, you can pick up some actual games. Find all that in our guide at the link below, and while you're there, check out the 100-plus other items in there.

Source: Engadget Holiday Gift Guide 2017


‘PUBG’ reveals its second map, Miramar

As PlayerUnknown's Battlegrounds creeps towards version 1.0 and its console debut on Xbox One next week, it's about to double its number of maps. "Miramar" has a desert setting intended to serve as the opposite of its first map Erangel which was set in the forest. Sparse terrain dotted by dense urban areas should force players to mix up their strategies if they want to make it to the end of the Battle Royale. It will be playable in the "final test round" before 1.0, so we are expecting to see it this month, and there will be a gameplay preview shown during tonight's Game Awards show.

Miramar map

There are several towns with locations like a casino, death bowl for motorcycle racing, rail yard and more. On Twitter developers revealed a new weapon, the Win94 rifle, plus new vehicles like a pickup truck that will be exclusive to this map, and a jet ski-like watercraft called the Aquarail that's coming to both maps.

  • Los Leones
    • The largest city in the region, Los Leones features ample shopping, a skyline filled with new construction, and a glorious, golden-hued City Center. Players should secure high vantage points by exploring the numerous construction sites, and loot for gear in the cavernous, abandoned commercial buildings.
  • El Pozo
    • El Pozo is a city known for its large industrial and entertainment districts. Players can test themselves against all comers in the Luchador Arena, put their motorcycle skills to the test In the death bowl, or hunt in the ruins of the long dead textile factories.
  • Monte Nuevo
    • Monte Nuevo is the picture of a town besieged. Ramshackle walls built to protect its residents now allow players ample cover to explore the well-stocked compound.
  • Valle del Mar
    • Valle del Mar is a colorful oceanside town bisected by the De Toro bridge. To the West of the bridge is a quaint school, and to the East, a beautiful church. The key to holding this town is bridge control, as it's the only direct route between mainland and the island.
  • La Cobreria
    • The shipping and transport capitol of Miramar, La Cobrería's most prominent feature is it's enormous Rail Yard. Here, players will hunt and be hunted among the half-buried cargo of a long dead industry. Careful players should loot the schools and campuses that dot this town before attempting to hold the Yard.
  • San Martin
    • San Martín is located just west of Hacienda Del Patrón. Checkpoints and barriers have transformed this once-quiet small town into a war zone. Both sides of the town have overlooks, socareful players should scout first, before charging into town.
  • Pecado
    • Once a tourist destination featuring the largest casino in the region, Pecado continues to thrill players to this day with its mix of high-value loot and dangerous sightlines. Aggressive players will immediately loot the Arena and Casino, but savvy players should check out the 4 story hotels between them.
  • Chumacera
    • Chumacera is the husk of Miramar's once thriving textile industry. Long abandoned factories overlook a main road lined with residential and commercial buildings. Verticality in both the buildings and terrain make this town an exciting location to loot- high risk, high opportunity!

Source: Steam


‘PUBG’ console version will run at 60 fps on Xbox One X

In a magazine interview, PlayerUnknown himself Brendan Greene dropped a few details about the console version of his popular shooter. One tidbit is that when PlayerUnknown's Battlegrounds arrives in Game Preview December 12th, developers are expecting to have it running at 60 fps on Microsoft's just-released Xbox One X, however it may be lower on Xbox One. From the November 194 issue of Games™ (via Wccftech):

On Xbox One, we're not sure. We may have to limit it at 30FPS, maybe, but the last time I saw it, it was running at about 30 to 40. We're still constantly improving it so, you know, the aim is to get to 60. That's why we're doing Game Preview, because I think the great thing about console is it's a locked hardware system, so we can do really specific tweaks that tune it for those systems.

The PC version hasn't always shown incredible levels of polish, so it's not surprising that the $30 console release may have its rough edges as well. Still, the game's popularity -- and the popularity of possibly too-similar competition -- hasn't been hurt by it. Gamers will also have to wait for 4K textures on PC and Xbox One X, as Greene says the artists have a plan for that, however HDR support is confirmed. While the game is still in testing on PC, players can expect to see a gameplay preview of its new Desert map next week on Thursday, December 7th during The Game Awards.

Via: Wccftech

Source: Games™


‘PlayerUnknown’s Battlegrounds’ is getting a mobile port in China

It was only about a week ago when Tencent announced that it's bringing a localized version of PlayerUnknown's Battlegrounds to China, and earlier today, the tech giant added that it's also porting the PC game to mobile platforms -- an interesting move given that there are already several Chinese mobile clones of PUBG (even smartphone maker Xiaomi has one). While it's hard to imagine how one could enjoy a chicken dinner on much smaller screens and sans keyboard or mouse, Tencent said together with PUBG Corp, they will ensure that this authentic mobile port of PUBG will remain faithful to its PC counterpart in terms of gameplay method, core elements and compliance with local content regulations.

Tencent didn't say when PUBG for mobile will be ready. All we know for now is that development is making "very good progress" and that, surprise, surprise, China will get first dibs. There's also no word on whether the port will eventually make it to other markets around the world, but it'd be silly for Tencent and PUBG Corp not to do so: with the PC version having already shipped over 21 million copies so far, its mobile port can potentially come close to that figure, depending on how good the modification is. It'll also be interesting to see how this figure compares to that of the upcoming Xbox One version, especially given that the latter likely won't be released in China any time soon, if ever.

Via: Engadget Chinese

Source: Tencent Games